When you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute), for a maximum of 4 xp.
Teamwork
Assista teammate
Leada group action
Protecta teammate
Set upa teammate
Planning & Load
Assault: Point of attack
Deception: Method
Stealth: Entry point
Arcane: Magical
Social: Connection
Transport: Route
Clocks
Character xp
Bonus dice
+
Push yourself (Take 2 stress)
-OR-
Take aLady's favor
Load
Discrete
-
Loaded
-
Special permissions
Gear
COTERIE NAME
STRENGTHS
HEALER TYPE
REPUTATIONS
Influence
Exposure
Shame
Favoured Contact
Spheres of influence
Special Feature
Special Abilities
XP Triggers
At the end of each session, for each item below, mark 1 xp (on your House sheet), for a maximum of 4 xp.
Notes
Coterie xp
Unique upgrades
Universal upgrades
Quality:
:
Others:
Retinues & Colleagues
Factions of Ilrien
Houses Major
Tier
Favour
Status
Houses Minor
Tier
Favour
Status
Notes
The Outsiders
Tier
Favour
Status
The Uncouth
Tier
Favour
Status
+3
:
Allies
This faction will help you even if it is not in their best interest to do so. They expect you to do the same for them.
+2
:
Friendly
This faction will help you if it does not create serious problems for them. They expect the same from you.
+1
:
Helpful
This faction will help you if it causes no problems or significant cost for them. They expect the same from you.
0
:
Neutral
-1
:
Interfering
This faction will look for opportunities to cause problems for you (or profit from your misfortune) so long as it causes no problems or significant cost for them. They expect the same from you.
-2
:
Hostile
This faction will look for opportunities to hurt you so long as it does not create serious problems for them. They expect you to do the same and take precautions against you.