Name & Alias House Look Indulgence & Source Background Heritage
Scandals Sentimental, Wicked, Grasping, False, Gauche, Jealous, Faithless, Fragile
Shatters Detached, Uncanny, Vengeful, Insatiable, Morose, Destructive, Obsessed, Territorial
Stress
Influence
Harm
3
Need help
2
-1D
1
Less effect
Healing
Project clock
Armor uses
Armor
Special
Status
Paramour
Heat
Contacts
Gather Information
How can I hurt them?
What do they want most?
Who's most dangerous here?
What do they intend to do?
How can I get them to [X]?
Are they telling the truth?
What's really going on here?
Bonds
Notes
Special Armor
Special Abilities
XP Triggers
When you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute), for a maximum of 4 xp.
Teamwork
  • Assist a teammate
  • Lead a group action
  • Protect a teammate
  • Set up a teammate
Planning & Load


  • AssaultPoint of attack
  • DeceptionMethod
  • StealthEntry point
  • ArcaneMagical
  • SocialConnection
  • TransportRoute
Clocks

Character xp

Bonus dice
+
Push yourself (Take 2 stress)
-OR-
Take a Lady's favor
Load
Discrete   -
Loaded   -
Special permissions
Gear
COTERIE NAME
STRENGTHS
HEALER TYPE
REPUTATIONS
Influence
Exposure
Shame
Favoured Contact
Spheres of influence
Sphere of influence
Contacts
Perk
Special Feature
Special Abilities
XP Triggers
At the end of each session, for each item below, mark 1 xp (on your House sheet), for a maximum of 4 xp.
Notes

Coterie xp

 Unique upgrades
Universal upgrades
 Quality:
 :
 Others:
Retinues & Colleagues
Factions of Ilrien
Houses Major
Tier
Favour
Status
Houses Minor
Tier
Favour
Status
Notes
The Outsiders
Tier
Favour
Status
The Uncouth
Tier
Favour
Status
+3 : Allies
This faction will help you even if it is not in their best interest to do so. They expect you to do the same for them.
+2 : Friendly
This faction will help you if it does not create serious problems for them. They expect the same from you.
+1 : Helpful
This faction will help you if it causes no problems or significant cost for them. They expect the same from you.
0 : Neutral
-1 : Interfering
This faction will look for opportunities to cause problems for you (or profit from your misfortune) so long as it causes no problems or significant cost for them. They expect the same from you.
-2 : Hostile
This faction will look for opportunities to hurt you so long as it does not create serious problems for them. They expect you to do the same and take precautions against you.
-3 : War

Houses of the Esultare
House Stats Notes Long-Term Objectives
GM Notes
GM Clocks
Sheet Settings
Actions & Attributes
Attributes
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Playbook
General
Roll settings
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